Hercules 3D Prophet II GeForce2 MX

 

Manufactured by: Hercules

 

Price: $116

 

Reviewed by:

 

Date : October 6th 2000


The Design


Due to the dual pipeline in the MX, it theoretically has half the power of the GF2 GTS. Though the original GF 256 had a quad-pipeline, it could only handle one texture per pipeline, per clock. So the MX with the dual-pipeline that can handle dual textures per pipeline, per clock, should be an in-expensive way of matching or passing the original GF 256 SDR. The standard GF2 MX which is clocked at 175MHz is well behind the High-end 200MHz GF2 GTS or the 250MHz Ultra, which both have quad-pipeline and dual-textures per pipeline, per clock. In single texture games the GF256 clocked at 120MHz default, will be faster than the GF2 MX with 480 megatexels/sec over the 350 megatexels/sec of the MX. But when it comes to multi-texture games the theoretical specification and core speeds aim the GF2 MX to be faster than the GF 256, with 700 megapixels/sec for the MX versus 480 megapixels/sec for the GF256. 


(Megapixels/sec=clock rate* No. Of pipe lines 

Megatexels/sec=megapixels/sec*No. Of textures per pipeline) 

Though having 2 pipelines less than the GTS the rest of the 3D features of the chip are unchanged. But since the MX is clocked lower than the GTS the T&L engine can only handle up to 20 million triangles/sec. (GF2 GTS 25 million/sec)

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